Monday, November 22, 2010
In Retrospect and Rationale (Part 2)
The binaural beats began to lose importance as the process went along I think. Mainly because I realised no one at a festival of sorts would be wearing headphones, let alone all of them. Also because after playing around with them I realised their effects didn't really sink in for about 10 minutes of listening, and it became evident early on that my film would not exceed 5 minutes in length. The theta wave pulses though, while they didn't have the desired neurological effect, still worked with the jerky visuals better than I could of hoped for.
I was happy with it, but there were many imperfections that bothered me. I should of directed my actors with a little more discipline I think. Obviously I was afraid of making them uncomfortable being that they were all friends volunteering. They would of been more effective if they all took a more neutral robotic stance though... In some parts at least. I think maybe I would of liked to have included some more complex sounds, some underscoring in parts as well, to give it some dynamics.
Sunday, November 21, 2010
In Retrospect and Rationale
Thursday, November 4, 2010
Filming almost done
Wednesday, August 18, 2010
Beginning preparation for seminar.
To test the limits of the relationship between performer and audience, Abramović developed one of her most challenging (and best-known) performances. She assigned a passive role to herself, with the public being the force which would act on her.
Abramović had placed upon a table 72 objects that people were allowed to use (a sign informed them) in any way that they chose. Some of these were objects that could give pleasure, while others could be wielded to inflict pain, or to harm her. Among them were scissors, a knife, a whip, and, most notoriously, a gun and a single bullet. For six hours the artist allowed the audience members to manipulate her body and actions.
Initially, members of the audience reacted with caution and modesty, but as time passed (and the artist remained impassive) several people began to act quite aggressively. As Abramović described it later:
“The experience I learned was that…if you leave decision to the public, you can be killed.” ... “I felt really violated: they cut my clothes, stuck rose thorns in my stomach, one person aimed the gun at my head, and another took it away. It created an aggressive atmosphere. After exactly 6 hours, as planned, I stood up and started walking toward the public. Everyone ran away, escaping an actual confrontation.”
Monday, August 9, 2010
Inspiration
Recently I've been looking at this performance artist Marina Abramović and I've found a lot of her work very inspiring. It made me think that performance art is to drama, as sound art is to music. Maybe I could do a similar concept for my piece, do video art instead of a film.
Wednesday, July 28, 2010
The Plan Thus Far
The shots I have in my head so far include party hat wearing, eye close ups, scooter long shots, pouring petrol and methylated spirits into party cups, falling watermelons, and extracting juice from fruit with a syringe. Obviously the structure will be a little strange, but it will by no means be non-linear. There is a definite story (but not a definite protagonist).
The story is simply preparation, journey and arrival at a party, as well as celebratory proceedings. I want to show it in a very robotic way, to remove the warmth of the idea and display it as a robotic scene. One of the techniques to help me with this is to use many people as the protagonist as once, without introducing or displaying any real character traits. I aim to film each actor for the protagonist doing every action and rapidly cut between them so as to connect them as the one character.
For now, my goal is to collect the raw sounds I will need followed by creating a script and storyboard.